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Old Apr 20, 2007, 05:49 AM // 05:49   #21
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Its not all so bad you wont need to worry about overfarming an area
Repeated map entry no longer reduces loot.
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Old Apr 20, 2007, 05:56 AM // 05:56   #22
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The way i'm seeing it now there's no reason to flag heroes/hench sides the XP.

This update is GG for me. I'm not a happy person right now.
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Old Apr 20, 2007, 06:03 AM // 06:03   #23
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Quote:
Originally Posted by vlein
doing the formula for percentage, at lvl 3 treasur hunter and lvl 2 lucky, i think i got the percent at 24% that the lockpick wont break, lol 24%
When you click on a Locked Chest, it tells you what your percentage is.
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Old Apr 20, 2007, 06:05 AM // 06:05   #24
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Yea this is pretty crappy. All i do is solo, and now all i get is 5 drops for 30 kills?, this is stupid. Im probly going to quit playing Guildwars. Is WoW any good?
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Old Apr 20, 2007, 06:07 AM // 06:07   #25
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Quote:
Originally Posted by LeviGarrett
This update is GG for me. I'm not a happy person right now.
Same here..

/sigh

Farming's dead for me.
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Old Apr 20, 2007, 06:15 AM // 06:15   #26
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Dumbest idea ever.

Ya, nerf solo farming. Might cut back on some of the little end game items.

But the price of the most valued items ?

Ectos: 11k.

....

I predict A rollback on this within the next week when anet realizes they just made all high end armor unnatainable and all high end items not worth the grasp. Nerfing solo farming does not cut back on grind, it makes it worse.
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Old Apr 20, 2007, 06:23 AM // 06:23   #27
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I think Roshi Ikkyu Solo monk of Dooooom is out of a Job! :'( Never thought I would see the day.
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Old Apr 20, 2007, 06:27 AM // 06:27   #28
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Farming now is like having the "farming code" activated all time! just tested. Now, it's exactly the same farm solo or in a party, you will get the same, when soloing it's like there are 7 imaginary people AFK, even if they are not there!

Now the solo (or duo) farming is totally useless, now there are no sense at all to "reduce" a team for get more drops, that is over! Now that 55 monks must put the normal armor and go inside with full 8 people teams and farm the same as solo.

I only see one problem: This DOESN'T stop bots, because bots farmed anyway with few drops (farming code), bots now just get less drops from the beginning; it's really the same thing for bots.
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Old Apr 20, 2007, 06:29 AM // 06:29   #29
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i guess we'll really see who solo's for the challenge now
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Old Apr 20, 2007, 06:40 AM // 06:40   #30
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Oh I will still solo for the fun of it. Im mainly conscerned about 3 things.

1. This is going to kill the economy. nerfing solo farming will INCREASE grind. not decrease it. This decision goes against anets key philosophy, which is to make a casual gamers MMO, and the second reason I prefer GW to any other MMO. ( first being MTG style meta ). The vast majority of items that I have in my storage right now pretty much just skyrocketed in price.

Do you know what this means ?

Ill tell you.

Remember diablo ? Know how the economy is based on ITEMS instead of GOLD ???

Thats right.

GW economy is royally screwed if anet doesnt roll this mistake back.

2. I actually have to PvE now if I want something from PvE. Normally I play PvP and when I need anything Ill just kill everything in perdition rock and sell the loot / Berserker scrolls from mahgo claws.

THis means PvE is no longer worth it. PvE is dead to me. As of now I am a 100% PvP player.

3.Can no longer give my friends cool items.
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Old Apr 20, 2007, 06:49 AM // 06:49   #31
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Oh jee thanks anet.
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Old Apr 20, 2007, 06:54 AM // 06:54   #32
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Just because I have posted this in every other farming nerf thread:

Here is an example of why it is so bad:

This was with a full group, I got similar results when I did this solo.
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Old Apr 20, 2007, 06:57 AM // 06:57   #33
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This isn't as bad as Margonite Run...but its still bad..
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Old Apr 20, 2007, 07:00 AM // 07:00   #34
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There goes my chances of any more spider runs.....
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Old Apr 20, 2007, 07:11 AM // 07:11   #35
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wtf...this is totally messed up now....
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Old Apr 20, 2007, 07:21 AM // 07:21   #36
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Any replies from someone who has done a typical solo farming run but with 8 human players? Did the drops change for 8 players or did they just decrease the drops for <8 ppl? If the latter...grab them ectos now before they skyrocket above 20k!!
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Old Apr 20, 2007, 07:30 AM // 07:30   #37
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Old Apr 20, 2007, 07:30 AM // 07:30   #38
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Anet killed the game.

Without solo farming I have no reason to play, and I'm sure others agree.

I'm currently in the Underworld and I killed around 16 smites (first 3-4 groups you run into) and I had maybe 5-6 drops. Normally you spend 1k to go in and come out with 2-3k + what you get from drops to the merchant (ectos not taken into account)

Hard mode is funny. Graspings level 30

Did the 2 groups on the left fine ... the group on the right killed me ;/
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Old Apr 20, 2007, 07:31 AM // 07:31   #39
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Ok my initial experiences. Hardmode is nice in terms of getting a new challenge on the missions. I found that players have to be a bit more active in kiting and such, if they dont they just take too much damage, and consequently a bad PUG has much more chance of failing.

What i found annoying however that hardmode appears to be just increasing damage by level, and not by strategy of the mobs. so party wipes are so much more easily acchieves as 2 or 3 mobs can spike a target to death without u being able to respond at all. I find this dissatisfying. Hench and hero AI is not sufficient to deal with kiting and positioning (i.e. party formations would be very nice to develop)

Another thing which annoyed me a bit is that the lockpicks that are very expensive still yield purple garbage. That should to my opinion be changed. a bad golden is more fine with me than a good purple. purples dont count toward the wisdom track and u dont even have a good chance of selling them.

Drops are also not increased (in the 4 runs i made), making it therefore difficult (if not impossible) to support the expenditure on for example lockpicks. It is mentioned that is altered, but the loot was marginal, gold dropped at same level en I do not see more purple or golden stuff dropping.

The lightrbringer points have been nicely increased and capped as well at the same time. I think this will allow a good chance at the title without too much extensive grinding.

The tomes are a very nice addition, compliments on that.

Last edited by Patrick Smit; Apr 20, 2007 at 07:47 AM // 07:47..
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Old Apr 20, 2007, 07:36 AM // 07:36   #40
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bring henchmen and flag them away does not work here. Tried in UW and got only 1 drop per mob.

Seriously this lilttle "1 line-of-text nerf" really ruins this game for me.Not sure what to do when 3 of your 10 chars have beaten all 3 campaigns if no farming. I was so excited about Hardmode and other updates but this little thing just completely kills my GW gaming experience. Sorry Arenet, my initial intention to buy GW:EN is now gone. GG

Last edited by Viet Spirit; Apr 20, 2007 at 07:51 AM // 07:51..
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